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Armored Core 6: Fires of Rubicon is the very first video game in the storied mech franchise in 10 years. Given that 2013’s Verdict Day, developer From Software has reached amazing heights of mainstream success and crucial praise. How does the storied developer’s go back to mech action reasonable?
Evaluations up until now are favorable, mentioning a wide variety of personalization choices, searingly hard fights that require you to reassess your technique, and hectic movement and action. The game’s branching storyline did get some criticism, with some reviewers calling it clichéd or complicated. GameSpot’s Armored Core 6: Fires Of Rubicon Review provided it a 8/10. Customer Richard Wakeling said, “It’s a game for the die-hards however also represents the most friendly game in the series so far– one that sees From Software return to its roots in victorious style.”
S, it routes a little behind with a score of 78, based upon seven evaluations.
Take a look at more evaluations listed below:
Video Game: Armored Core 6: Fires of Rubicon
Platforms: PC, Xbox Series X|S, Xbox One, PS5, PS4
Designer: From Software
Release Date: August 25, 2023
Rate: $60.
GameSpot – 8/10.
” Armored Core VI represents a clean slate for the long-running series. It still stays true to From Software’s original vision, however the whole experience has been refined to welcome an audience that cut its teeth on the studio’s newest work. Its story is a letdown and there might be some early growing pains due to its uneven method, but these imperfections rapidly scurry to the back of your mind once you begin weaving your fully personalized mech between incoming attacks while releasing a salvo of rocket fire, sword swipes, and plasma rounds.”– Richard Wakeling [Full review]
Destructoid – 9/10.
” I was a bit hesitant that From Software would find a way to make Armored Core appropriate once again after a lengthy hiatus, but they figured it out. The spark of the series is still very much alive without giving up its soul and making it something else completely, and a new generation will have the ability to value why these games were so venerated. Just be ready to tinker a bit, and take some Ls.”– Chris Carter [Complete review]
Inverse – 10/10.
” Armored Core IV: Fires of Rubicon seems like you’ve been dropped into the center of an extreme mecha anime. It’s one of the most wonderfully instinctive combat experiences I’ve ever seen in decades of playing computer game. This is an unparalleled experience in regards to feel and responsiveness, fleshed out with deep and engrossing modification and a fittingly puzzling story that draws you deeper into its world and lore with each action.”– Hayes Madsen [Full evaluation]
IGN – 8/10.
” It certainly looks the part of a contemporary mecha action video game, with stunning graphics, a rock-solid 60fps frame rate that never falters, and an instinctive control plan that significantly lowers the discovering curve we had to handle in prior Armored Core video games. At the same time, its dull mission instructions and a couple of aspects of its design feel a bit stuck in their old ways. Armored Core 6 ratings direct hits in the spots it matters the most: specifically the highly customizable, intense, and frantic mecha battles.”– Mitchell Saltzman [Complete evaluation]
Eurogamer – 10/10.
” Compared to the sort of multi-layered, twisty labyrinth of systems and stories that has ended up being From Software’s stock in trade, it almost feels barebones. While I wasn’t anticipating a Mass Effect/Dragon Age or Fallout/Elder Scrolls circumstance, I was believing that a little bit more Soulslike influence would have sneaked in and a little part of me was dissatisfied that it hadn’t. Full evaluation]
VG247 – 6/10.
” Armored Core 6 is the essence of a soft reboot. Complete review]
Polygon – Unscored.
” The restarted Armored Core is not a stretching experience video game à la Elden Ring or Bloodborne, nor does my experience with those games make me a capable mech pilot. Rather, Armored Core 6 is a reconsideration of a classic game series infused with a decade of studio development, know-how in battle and level design, and the heightened expectations of FromSoftware fans.